Square Enix Is Impossible To Please


The Guardians of the Galaxy have a new foe: lofty publisher expectations. The interstellar misfit band’s latest outing, Marvel’s Guardians of the Galaxy, underperformed unstated sales targets, according to a recent financial filing from publisher Square Enix.

Developed by Eidos Montreal and released last October, Guardians of the Galaxy is a tightly paced linear third-person action game in an era in which such titles are increasingly rare. You play as Star-Lord (note: not Chris Pratt’s take on the character), accompanied by most of the team for most of the time, and can issue directions to them in combat. It’s good fun, and sports some seriously stunning environmental art to boot. But Guardians of the Galaxy’s secret sauce is its script. It is, by most accounts, a tremendously well-written game, even nabbing the “best narrative” trophy at the 2021 Game Awards.

Square Enix noted GotG’s wave of critical praise in the financial report, writing, “despite strong reviews, the game’s sales on launch undershot our initial expectations.” Square also said that it kicked off “sales initiatives” for Guardians of the Galaxy last November, with the intent of “work[ing] to continue to expand sales to make up for the game’s slow start.” (Indeed, Guardians is marked down from a bog-standard $60 to $30 at GameStop at the time of writing, and has seen similarly steep sales on places like the PlayStation Store.)

The filing does not detail how many copies Guardians of the Galaxy sold, nor how many it would’ve needed to sell to hit Square’s financial targets. Representatives for Square Enix did not respond to a request for comment in time for publication.

 

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